Hello! I am Yeeun Shin.

HCI Researcher ✴︎ Interaction Designer





As an Interaction Designer, Creative Technologist, and HCI Researcher, I blend creativity, coding, and research seamlessly:
research + design Crafting novel interactive interfaces through experimentation, design + code Bringing them to life with code implementation.

Fascinated by how structures shape behavior,
I envision dynamic spaces that fuse physical materials with virtual worlds, fostering creativity. I embed natural movements into everyday objects and AR/VR systems, creating unique interfaces for immersive exploration. My works have been featured at premier conferences, museums, and internationally recognized, including the iF Design Award.

I bring an interdisciplinary perspective, holding an M.S. in Industrial Design (Human Computer Interaction) from KAIST, with a minor in Entrepreneurship and Innovation. My earlier academic journey includes a B.S. in Materials Science and Engineering from POSTECH. Furthermore, I have industry experience in designing XR interfaces and developing Android wearable apps.



RESUME︎︎︎  CV︎︎︎  ︎   ︎   ︎ 







Skill.
HCI Research
XR Interaction Design
Web · Android · XR Coding
Rapid Prototyping
Design. Prototyping.
Adobe Creative Suite
Figma · Rhinoceros · Blender
Arduino · Processing
3D printer · Laser cutter

Programming.
C# · Unity (3D/XR)
Java · Android Studio
HTML · CSS · Git
C · C++ · Python
Research.
Thematic Analysis · Usability Test
Quantitative Analysis (SPSS, Python)
Contextual Inquiry · Interview Ethnography · ANOVA · T-Test




Publication

Immersive authoring provides a powerful 3D content creation experience in virtual reality (VR) by freeing users from the tedious loop of desktop editing and VR validation. However, complex control panels required for creative tasks often disrupt immersion with awkward or unstable spatial interactions. To address this, we present Desk Console, an authoring interface that transforms 2D control panels into virtual 3D controls on a physical desk, enabling tangible spatial interaction similar to real-world interactions. Desk Console transforms traditional control panels into 3D representations based on input types and provides passive haptic feedback through the desk’s physical surface. We demonstrate Desk Console’s capabilities through an interactive 3D scene design application.

Yeeun Shin, Seung Hyeon Han, Woohun Lee
CHI EA '25: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems↗

How can we play with space? We present Spatial Chef, a spatial cooking game that focuses on interacting with space itself, shifting away from the conventional object interaction of virtual reality (VR) games. This allows players to generate and transform the virtual environment (VE) around them directly. To capture the ambiguity of space, we created a game interface with full-body movement based on the player’s perception of spatial interaction. This was evaluated as easy and intuitive, providing clues for the spatial interaction design. Our user study reveals that manipulating virtual space can lead to unique experiences: Being both a player and an absolute and Experiencing realized fantasy. This suggests the potential of interacting with space as an engaging gameplay mechanic. Spatial Chef proposes turning the VE, typically treated as a passive backdrop, into an active medium that responds to the player’s intentions, creating a fun and novel experience.

**Student Game Competition Finalist - Innovative Interfaces
Yeeun Shin*, Yewon Lee*, Sungbaek Kim*, Soomin Park*
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems↗

Mobile augmented reality (AR) applications have become essential tools for delivering additional information to museum visitors. However, interacting through a mobile screen can potentially distract visitors from the exhibits. We propose WonderScope which is a peripheral system for mobile devices that enables practical near-surface AR interaction. Using a single small RFID tag on the exhibit as the origin, WonderScope can detect the position and orientation of the device on the surface of the exhibit. It performs on various surfaces of different materials based on the result of data fusion from two types of displacement sensors and an accelerometer of an inertial measurement unit (IMU). The mobile application utilizes the data for spatial registration of digital content on the exhibit’s surface, which make the users feel like seeing-through or magnifying the surface of exhibits.

**Best in Show Honorable Mention Award (Top3)
HyeonBeom Yi, Yeeun Shin, Sehee Lee, Eunhye Youn, Auejin Ham, Geehyuk Lee, Woohun Lee
SIGGRAPH '22: ACM SIGGRAPH 2022 Emerging Technologies↗

We present ProjecString, a touch-sensitive string curtain projection display that encourages novel interactions via touching, grasping, and seeing and walking through the display. We embed capacitive-sensing conductive chains into an everyday string curtain, turning it into both a space divider and an interactive display. This novel take on transforming an everyday object into an interactive projection surface with a unique translucent property creates novel interactions that are both immersive and isolating.

Wooje Chang*, Yeeun Shin*, Yeon Soo Kim*, Woohun Lee
SIGGRAPH '22: ACM SIGGRAPH 2022 Posters ↗

The 3D pen has become a popular crafting tool where hands-on deformations are largely engaged. However, as malleable states are invisible, users might be burnt, or their fabrication might fail. We designed a thermochromic 3D filament, ChromoFilament, that displays the malleable states in three different colors according to the associated temperatures. From color design workshops, we identified proper stages of malleability and design considerations for color combinations, which are applied to ChromoFilament. Next, we depict a way to fabricate ChromoFilament from customizing thermochromic ink to extruding with the coated pellets. Finally, we illustrate the users’ distinctive behaviors with ChromoFilament to imply the effects of visible malleable states. We believe that our material-perspective approach, design process, and a series of findings could not only inspire supporting creativity through thermoforming but also heat-based processing in 3D printing.

Donghyeon Ko, Yeeun Shin, Junbeom Shin, Jiwoo Hong, Woohun Lee
DIS '22: Proceedings of the 2022 ACM Designing Interactive Systems Conference ↗













YEEUN7492@GMAIL.COM
ⓒ 2023 DESIGN/CODE BY YEEUN SHIN