
WonderScope.
Practical Near-surface AR Device for Museum ExhibitsFunded by.
National Research Foundation of Korea
Awards.
Best in Show Honorable Mentions, 2022
iF Design Award - UX, 2023
Presented at.
SIGGRAPH Emerging Technologies, 2022
DOI︎︎︎ PAPER︎︎︎ VIDEO︎︎︎
Team Project
HyeonBeom Yi, Yeeun Shin, Sehee Lee, Eunhye Youn, Auejin Ham
Advisors: Prof. Geehyuk Lee, Prof. Woohun Lee
Deliverables
- Augmented Reality (AR) Device
- Mobile Application
- Interactive Exhibition at SIGGRAPH & Museums
Responsibilities
- Lead AR Scenario Design
- Unity Mobile App Development
- Hardware Modeling and 3D Printing
Tools
Unity 3D(C#). Figma.Research: Interview. Design workshop.
Modeling: Rhinoceros. Fusion 360,
Fabrication: Laser cutter. 3D printer.
What if we could see through
exhibits like a magic lens
while stroking the surface of it?
while stroking the surface of it?
Mobile augmented reality (AR) apps have become essential tools for delivering information to museum visitors.
However, interacting through a screen can potentially distract visitors from the exhibits. (digital contents keep a distance from exhibits)
We propose WonderScope, enhancing practical near-surface AR interaction on mobile devices.
However, interacting through a screen can potentially distract visitors from the exhibits. (digital contents keep a distance from exhibits)
We propose WonderScope, enhancing practical near-surface AR interaction on mobile devices.
My Role
Led the design of captivating multimodal AR scenarios:
End-to-end process encompassing ideation, design workshop, concept design, interface and content design, hardware modeling and 3D printing, and mobile app development (Unity)
End-to-end process encompassing ideation, design workshop, concept design, interface and content design, hardware modeling and 3D printing, and mobile app development (Unity)
Devised two applications/demos:
- Probe type (lunar surface exploration concept)
- Built-in type (gamified underground exploration concept)


These applications, which I was responsible for, were selected and presented at SIGGRAPH 2022.
ABSTRACT
Mobile augmented reality (AR) applications have become essential tools for delivering additional information to museum visitors. However, interacting through a mobile screen can potentially distract visitors from the exhibits. We propose WonderScope which is a peripheral system for mobile devices that enables practical near-surface AR interaction. Using a single small RFID tag on the exhibit as the origin, WonderScope can detect the position and orientation of the device on the surface of the exhibit. It performs on various surfaces of different materials based on the result of data fusion from two types of displacement sensors and an accelerometer of an inertial measurement unit (IMU). The mobile application utilizes the data for spatial registration of digital content on the exhibit’s surface, which make the users feel like seeing-through or magnifying the surface of exhibits.Problem Definition

Interaction Overview

Embeded System
Near-Surface Augmented Reality
- RFID TAG
Identifying exhibits and setting an originof the device position relative to the exhibit
- Sensors Combination Algorithm
Tracking the user’s movement and orientation


Scenario Derivation & Implementation
EXPERT INTERVIEW
Interviewed 2 museum curators and 1 content designerObserved museum visitors to compare exhibition methods and gather actionable insights


DESIGN WORKSHOP
1 hour design workshop with 4 designersincluding prototype demo, bodystoming, and ideation session



Based on insights, developed captivating multimodal AR scenarios/demos

Impact



Achievement






